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Description
DOA5 Marie Rose Costume 23 Fighter Force in XNA Posing Studio
Property of Tecmo/Team Ninja
Head extracted by XKammyX ,and suit extracted by myself.
Enable back-face culling and always force culling in options.
And hope you like it. Thanks!
Used Tools:
Archive Tool , Noesis - V4155 , Photoshop CS6 , Blender 2.76b , XNA Posing Studio , notepad++ , XPS ASCII Editor , Blender 2.49b
This file includes some steps of porting model, if there are some flaws in model, I need these files to fix, but if you needn't them, you can delete them by yourself.
I've deleted all useless bones, and renamed bones as I like.
You can load Generic_Item.mesh.ascii which poses default, and includes all bones (in Modify --> Load Generic_Item) if you don't like T-posed model.
20160703 updated.
20160817 updated.
20170221 updated. updated for OCD people, all her head must be the same.
20170227 : fixed the issue of flipping normals.
Property of Tecmo/Team Ninja
Head extracted by XKammyX ,and suit extracted by myself.
Enable back-face culling and always force culling in options.
And hope you like it. Thanks!
Used Tools:
Archive Tool , Noesis - V4155 , Photoshop CS6 , Blender 2.76b , XNA Posing Studio , notepad++ , XPS ASCII Editor , Blender 2.49b
This file includes some steps of porting model, if there are some flaws in model, I need these files to fix, but if you needn't them, you can delete them by yourself.
I've deleted all useless bones, and renamed bones as I like.
You can load Generic_Item.mesh.ascii which poses default, and includes all bones (in Modify --> Load Generic_Item) if you don't like T-posed model.
20160703 updated.
20160817 updated.
20170221 updated. updated for OCD people, all her head must be the same.
20170227 : fixed the issue of flipping normals.
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